Participatory design 2.0 – user involvement through social media

October 15, 2010 on 5:05 am | By Asbjørn | In All categories | 3 Comments

At Yggdrasil 2010, the main Norwegian conference on usability and user documentation, I held a presentation called Participatory design 2.0. This title  spurred the interest of at least one non-Norwegian  speaking  Slideshare reader, and in consequence I will give a brief summary here.

The history of Participatory design (PD) may be interpreted as one of rise (80′es and early 90′es) and decline (mid 90′es ->). The source of PD is the Scandinavian tradition, where the development and implementation of interactive systems at the workplace was seen as a political activity requiring the democratic involvement of the  workers. As Pelle Ehn states it in a chapter in the classic  Participatory design: “Every human should have the right to participate equally in decisions concerning his or her life”. Early PD successes, as the project with the Norwegian Iron and metal workers union in the 70′es and UTOPIA in the 80′es, typically saw system development as a cooperative activity between skilled workers and their unions,  system owners and system developers. In order to facilitate user involvement, pioneering use of methods was applied – such as the use of mock-ups, role-play, future workshops, and co-operative prototyping.

Gradually, user involvement in PD processes were seen more as a pragmatic approach to improve system usability, and less as an activity with the political aim of industrial democracy. As Bergvall-Kåreborn and Ståhlbröst found in their survey of the PD conference articles of 2006, only one in the 15 conference papers that year presented a study with a democratic motive for participation.  This shift towards pragmatic motivation for PD is parallel in time to what I find to be declining awareness of PD among usability researchers and practitioners. Possibly, this pragmatic shift makes it difficult to differentiate PD from other user-oriented traditions, such as user-centred design.

Also, the world of system development has changed dramatically since the golden days of PD. For the majority of IT solutions being developed, it is no longer feasible to involve the intended user base in a democratic fashion. One obvious reason for this is the size and distributed nature of the user base for most interactive systems of today; it is either impractical or impossible to involve a fair share of the intended users in the development process.

The distributed nature the user base and the shift towards pragmatic motivation may be seen as important causes for the decline of PD. However, social media may possibly change the game back in favor for PD.  At least when it comes to overcoming the challenge of a large and distributed user base.

The growth of social media has made clear to the world something that PD researchers and practitioners have known all along: Users are (at their best) engaged, knowledgeable, and creative.   Social media also provide an opportunity to involve users in innovation and development. For ideation, such as Starbucks and Dell has done for some years already, or for feedback in development processes as we have done in the RECORD project.

In RECORD we have run several cases where users are invited to provide design feedback through a social media environment. Designs have been presented to users, who in turn have provided feedback as comments and ratings. Different cases have covered feedback on ideas, concepts, visual prototypes and beta-versions. We have learnt that the feedback provide insight in (a) the users general experience of the design, (b) aspects of the design that are particularly well liked,  (c) problems, (d) design suggestions, and (e) context information (such as situations for use). Also, through social media it is possible to (a) gather user feedback on a larger amount of ideas, concepts or solutions and (b) gather user feedback in the early phases of ideation and concept design. We have for example run cases where users provide feedback on >20 ideas for new solutions – which enables user involvement in a phase of development typically reserved for the designers and the core project team.

Not all the design feedback we get through social media is  gold – some of it is actually quite non-constructive.  But some is good and valuable. We are currently in the process of analyzing data to find out whether some types of users provide better feedback in others. In particular we investigate whether users with lead user characteristics (as defined by von Hippel)  provide better feedback.

In conclusion, social media seem to represent renewed attention to the users as a source of knowledge and creativity in system development. If so, social media used for PD purposes – Participatory design 2.0 – may represent the potential for a renewal in the interest also for PD. When involving users in development processes through social media, we for sure have lots to learn from the PD tradition.

Currently, the involvement of users in innovation and development is mainly pragmatic. However, it is conceivable that future uses of social media for such purposes also may be motivated politically. This remains to be seen. Maybe we have a new golden age of PD ahead of us.

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  1. [...] This post was mentioned on Twitter by penny hagen, Asbjørn Følstad. Asbjørn Følstad said: Happy that Participatory Design 2.0 looks interesting, @pennyhagen. Have made English summary: http://bit.ly/d8s9Zn Feedback appreciated :-) [...]

    Pingback by Tweets that mention RECORD » Participatory design 2.0 – user involvement through social media -- Topsy.com — October 15, 2010 #

  2. Thanks Asbjørn for providing this summary. Great points, I completely agree that social media / web 2.0 (or whatever you want to call it – essentially the shift towards participatory systems/tools/practices) – is a really important opportunity for enabling new forms of PD and PD in new contexts – AND – that PD has some very important contributions to make to how we think about designing such technologies and services.

    Ehn himself raised a number of questions and directions for future work around this (for PD) in his paper from the 2008 PDC conference – Participation in Design of Things.

    Sounds like you are doing some great experimentation in your own projects, and there is so much interesting work to be done around understanding how we can support mass participation and public participation through online/social media tools. Also interested to see that you are connected to the Citizen Media project which is another very interesting looking research program. I am going to check out more of the RECORD publications to understand more about the links.

    Another great case study that might be of interest is the work by Leisa Reichelt and Mark Boulton in redesigning Drupal.org with the Drupal community – in compliance with the open source collaborative approach. They made use of online tools and social media to support mass participation and communication with the community – they documented it and here’s a great start point http://www.disambiguity.com/designbycommunity/

    The people at Owela at VTT (Pirjo Nakki in particular) are also doing interesting work into how online tools can support participation in design. What different kinds of tools and interaction techniques mean etc.

    In my own research into how social technologies are impacting on design and participation I have also been inspired by (among many others!) the work of Andrea Botero, Mike Twidale et al. (Patchwork prototyping) and Redhead and Brereton on PD in the community. (Full refs to those mentioned in this paper from ozchi 2009 http://tiny.cc/CQ8xk [pdf] or pres http://slidesha.re/bBrqfp)

    Also, in your post you mention a declining knowledge of PD by practitioners. I think Australia is very different to Scandinavia – as here PD is not widely known of – at least not in terms of its traditional/academic and political roots. So rather than a decline its a potential discovery. This is beginning to happen as UX and more human centred approaches are getting more mainstream and the use of / interest in more participatory approaches (or codesign methods) is on the increase – motivated in part by the kinds of interactive technologies we now develop, the inherently participatory nature of social technologies, and the broader phenomena of ‘participation’ now being enabled. However, while people are moving towards more participatory type methods – they aren’t necessarily doing so with the political frameworks/motivations in mind – as you suggest it would be great to have the opportunity to see some of that injected back into design and I think there there are real opportunities for that as UX/service design/x2.0/social and user innovation movements converge.

    Enough for now! Thanks again for sharing – look forward to more.
    Penny

    Comment by penny — October 16, 2010 #

  3. Thanks for feedback, Penny, and useful references. Will definitely check out Ehn at PDC2008 and Reichelt/Boulton, as well as your writings.

    The work of Pirjo Näkki at VTT, Finland, is closely related to what we do on social media and user feedback in design and innovation processes at SINTEF. She is by the way coming to a seminar arranged by a sister-project of RECORD – Networked Power (http://bit.ly/9wK9Dj) – program in Norwegian (sorry).

    BTW: For a look at how we use social media for user feedback in the record project, you may take a look at the following website, where we invited interaction designers to provide feedback on interaction design principles. http://bit.ly/b7PFQb

    Comment by Asbjørn — October 18, 2010 #

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